As I mentioned, I’m GMing The Emerald Spire for Extra Life this year. In preparing for the big day, I’ve had to make some changes to how the dungeon delve will work. If I were running this at home, for instance, the normal flow of events would go something like:
- party hears about dungeon
- party heads to dungeon
- party explores dungeon for a bit
- party returns back to town as supplies/hit points dwindle
- repeat as necessary.
Because I’m trying to cram as much game play into the day as possible, I’m trying to eliminate everything except for the “party explores dungeon” part of the cycle. But resupplying is critical; the group needs to get access to new magic, magic items, spells, and equipment if they’re to remain competitive with the denizens of the Spire dungeons. Of course, I can’t just have a travelling magic-shop appear at random throughout this super-dangerous dungeon complex, that would be a little ridiculous.
So the solution I came up with solves a few of my issues. About 500 years ago, the local ruling goblin tribe used the Emerald Spire as a unique form of execution; troublemakers were dropped in the dungeon to survive or not as best they could. That goblin empire was destroyed, but “good” ideas never die. Fast forward to now, where the nearby Fort Inevitable, home of an order of Hellknights working to keep order in the area, have revived the practice of exile to the Spire (duration dependent on the crime). For them it has the potential to solve two problems: if troublemakers don’t survive, they get their desired execution. If they do survive, they can provide valuable intelligence about the Spire’s interior and occupants. With the added incentive of being allowed to keep any mundane treasures they find (anything not an artifact, basically), most exiles opt to explore rather than cower in a corner.
With varying success, of course. Which leads to the solution to my resupply issue; the place is going to littered with previous failed explorers. Depending on the level, that could mean bodies lying all over the place, or it could just mean the occupants have a bigger store of supplies than usual, as they loot the bodies of unfortunate prisoners. Either way, the players should be able to get the supplies they need without feeling too much of a pinch. And of course the good stuff is farther down, since only the truly skilled (and well-equipped) would get down to the lower levels before meeting an untimely end.
All in all, it looks like we’ll have an hilariously fun day of dungeon-delving action. I’m looking forward to the shenanigans and the inevitable rising character body count.
There is still time to sign-up to play; I have a few seats left, so if you are here in Edmonton and want to get involved, please fill out the form and join us. And if you want to support the game but aren’t able to join us on the day, please donate. Every bit helps, and it all goes to support the Stollery Children’s Hospital.