Look, I get being proud of how long you’ve been playing. I mean, years and decades of rules learned, games played, and stories told…it’s okay to take personal pride in that. Hell, were it within my power I’d hand out medals for Surviving THAC0 and Palladium…Just All of Palladium. I admit that I still take pride in system mastery, even now that it is no longer really necessary. I love being the person in my group who has read the manual cover-to-cover, dug deep into the rules and lore, and absorbed how it all works. I don’t know I’ll ever stop loving that, even though I do it for different reasons now (more on that later).
But from what I’ve seen, some of you hobby veterans think that your “time in service” gives you authority to decide when new members of our hobby have been naughty or nice. And…it doesn’t. As has been stated elsewhere and succinctly, you don’t get to decide someone else’s fun is wrong just because you’ve been playing a version of that fun for years before them. At best you sound ridiculous, at worst you are the toxic element in every online discussion, in every livestream chat, and at every convention.
I’ll give you an example from outside of gaming. I work for my municipal government. Until he retired a few years ago there was a co-worker who had been a clerk with the City for just over twenty-five years. Generally a nice fellow, friendly enough, but he would regale anyone who would listen about his time spent as a “fax clerk” (you can Google what a fax machine is, kids, the neckbeards here already know). Once upon a time, when the City had implemented the use of the fax to allow document submission, they set up a central room where the fax machines lived and the clerks there were responsible for properly receiving, forwarding, and filing faxed documents. It is exactly as exciting as it sounds.
Now, did he have a right to feel proud of that work? Of course. At the time it was new technology and he came up with and executed the procedures for how to deal with it. By all reports he did it well, so why shouldn’t he be proud of a difficult job done well? The issue, of course, is that he often tried to use his experience in running this fax room to give his opinions weight when we were discussing other things. Most of the time the result was sitting in a meeting listening politely until he finished trying to make fax machines relevant to our discussion. But it sometimes resulted in having to deal with (and a couple of times, make) harassment reports when he didn’t feel folx were “respecting his experience” (read: accepting his natural authority).
Why do I bring up this example? Because when you try to use your TTRPG veteran status to impress or intimidate newer members of our hobby, you sound just as ridiculous as someone trying to make fax mastery relevant to…well, anything. You are never going to get the result you think you want by weaponizing your imagined seniority. And it is imagined. The hobby is in such a state of flux at all times that any seniority you think you have is an illusion. Oh, you were one of the first people to play the Ghostbusters RPG? Cool story, grandpa, but there have been dozens of iterations of that game since then.
“So Brent,” you might ask, “does this mean we can’t talk about old systems or how things used to be in the hobby?” Of course you can. But you need to accept that having that knowledge and experience does not confer any authority to you or your opinions. There are folx coming into the hobby, as well as people who have been here a bit, who might have an interest in our hobby’s history. To those folx, what you have to say may be of interest as long as, and this is key, you aren’t trying to bludgeon them into submission with your imagined authority. When they are relevant, stories about the Old Days of TTRPGs can be entertaining. At least I assume so, the younger gamers I often run games for or play with seem to enjoy them, or at least haven’t found them so onerous as to stop playing with me.
And understand when you do swing that seniority hammer around, all you are doing is making it less likely anyone will listen to you, even if what you are saying turns out to be relevant. Verbally bludgeoning folx will not get your point across. But it will teach them that, based on the current available example, hobby veterans are opinionated, bullying arseholes. I don’t know about you but I don’t tend to listen to bullying arseholes about anything. I don’t give them my time on social media and I am pretty fearless about showing them the door when I run games in public. Once upon a time I had the line editor for a game (nope, not going to say which) escorted away from my table by con security because he insisted on aggressively haranguing myself and my players about “playing his game wrong” because he didn’t like the scenario I had written. I mention this not to brag (okay, a little, it’s not often your table gives you a standing ovation) but to demonstrate that if I’m not afraid of a game’s editor, how much patience do you think I have for a random grognard?
So take pride in what you’ve accomplished in the hobby, by all means. But rid yourself of any thought that this knowledge and experience gives you any sort of authority, moral or otherwise. As I have said before (and in fact in a tweet just today) the only thing playing all the previous editions of Dungeons & Dragons has given me is a head full of wrong information I have to remember around in order to play the current edition. Should I get a medal or some sort of plaque for enduring THAC0? Damn straight! Is it relevant when discussing the current Skill system in D&D and other TTRPGs? Not unless you somehow think we should bring it back, in which case I will fight you.
Do better, neckbeards and grognards. If you refuse to grow with the hobby, then stick with your current group and stop trying to stunt the growth of others.